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AI Insights · Timothy · July 2022

Top 5 Cannabis Games in Australia Q2 2022

Discover the performance trends of the top 5 cannabis games on a unified platform in Australia during the second quarter of 2022.

Top 5 Cannabis Games in Australia Q2 2022

The second quarter of 2022 saw varying performance trends for the top 5 cannabis games in Australia, as reported by Sensor Tower. Here's a detailed look at how these games fared in terms of weekly downloads, revenue, and active users.

Weed Inc: Idle Tycoon from Metamoki Inc. experienced a decline in weekly downloads, starting at around 5.4K in late March and falling to approximately 1.7K by the end of June. Weekly revenue also saw a downward trend, peaking at about $11.4K in early April and decreasing to roughly $4.2K by late June. The game had a noticeable drop in weekly active users, from around 10.6K in early April to about 4.8K by the end of June.

Hempire - Weed Growing Game by LBC Studios Inc. showed varied performance. Weekly revenue peaked at about $3.5K in mid-April before falling to approximately $1.8K by the end of June. Downloads started at around 1.3K in late March and decreased to about 410 by the end of June. The number of weekly active users also declined, from around 3.1K in late March to about 1.7K by the end of June.

Weed Factory Idle from Spider Solitaire had a relatively stable performance. Weekly downloads hovered around 700 to 800 in the first half of the quarter before dropping to approximately 462 by the end of June. Revenue saw minor fluctuations, peaking at around $29 in late May and ending at approximately $25 by the end of June. Active users saw a gradual decline from around 1.7K in late March to about 989 by the end of June.

Weed Firm 2: Back To College by Ludum LLC experienced a steady decrease in weekly downloads, starting at around 612 in late March and falling to about 326 by the end of June. Revenue peaked at approximately $2.2K in late March and decreased to around $736 by the end of June. Weekly active users also declined from about 1.6K in late March to roughly 971 by the end of June.

Bud Farm: Idle Tycoon Game by LDRLY showed a mixed performance. Weekly revenue remained relatively stable, peaking at about $8.8K in late April and ending at approximately $5.9K by the end of June. Downloads fluctuated, starting at around 415 in late March, peaking at 961 in mid-April, and ending at approximately 114 by the end of June. Active users saw a decline from around 1.1K in late March to about 530 by the end of June.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022